ARK server VPS in India:
memory for the whole tribe.
ARK: Survival Evolved and Survival Ascended servers eat memory first and CPU second. A URLStart Gaming VPS gives an ARK tribe 16 GB and up, NVMe for the save file, priority vCPU, a DDoS shield and full root, in a Tier IV datacenter in Noida, Delhi NCR. From ₹584 a month.
What an ARK server needs from a VPS.
- TL;DR
- ARK loads the whole map and every tamed dino into RAM: The Island with a small tribe needs 8–12 GB, a public server or a bigger map 16–24 GB, Survival Ascended 24 GB and up
- Save files are large and written often; NVMe keeps autosaves from freezing the server
- Clusters (several maps with transfers) run as separate instances on one larger VPS or a VDS
- Full root for mods, ini tuning, scheduled restarts and backups; DDoS shield included
An ARK server is the most memory-hungry dedicated server most people will ever run. Each map instance sits at several gigabytes before a single player joins, and grows with every tamed creature and structure. That makes the plan choice simple: pick RAM for the map and the tribe size, and let priority vCPU and NVMe handle the rest. On Linux, Survival Evolved runs natively through SteamCMD; Survival Ascended runs on Windows Server, which we supply with the licence included at the same price.
- Recommended
- 16 GB · 24 GB+ for Ascended
- OS
- Linux (Evolved) · Windows (Ascended)
- Clusters
- Yes, one instance per map
- Mods
- Steam Workshop / CurseForge
- Protection
- Game DDoS shield
- From
- ₹584/mo annual
- Datacenter
- Tier IV · Noida, Delhi NCR
ARK VPS plans. Pick by map and tribe.
12 GB for a small tribe on The Island; 16–24 GB for public servers or big maps; 32 GB and up for Ascended or a cluster.
Most ARK tribes
Why ARK runs well here.
RAM up to 64 GB
Nine sizes, resize in place: start at 12 GB, grow when the tribe does.
NVMe for autosaves
ARK saves are large and frequent; NVMe keeps the autosave hitch short.
Priority vCPU
Dino AI and structure load are CPU work; priority vCPU keeps the tick steady.
Full root for mods and ini
Game.ini and GameUserSettings.ini tuning, Workshop mods, scheduled restarts via cron or Task Scheduler.
DDoS shield
Game-protocol filtering so a rival tribe cannot take the server down.
Windows or Linux at the same price
Survival Ascended needs Windows Server; the licence is included.
ARK servers people run.
Small tribe, The Island
Evolved, 5–10 players, light mods.
Public PvP server
Evolved, 30–70 players, boosted rates.
Survival Ascended
Windows Server, licence included.
Two-map cluster
Island + Ragnarok with transfers.
Modded PvE
Primal Fear, Ark Additions and friends.
Large clusters
Four or more maps on pinned cores.
From VPS to a joinable ARK server.
Deploy the VPS
Pick a size, choose Ubuntu or Debian (or Windows if the game needs it). Root in about a minute.
Install with SteamCMD
steamcmd +login anonymous +app_update 376030 validate +quit pulls the dedicated server. We can do this for you on request.
Configure and share the IP
Edit the server config, open the game ports in the firewall, start ShooterGameServer under systemd so it survives reboots, and send players the dedicated IP.
How much RAM an ARK server needs.
Rough figures; mods and tamed-dino counts push them up.
| Setup | Game | Players | Plan |
|---|---|---|---|
| Small tribe, one map | Survival Evolved | up to 10 | 12 GB |
| Public server, one map | Survival Evolved | 30–70 | 16–24 GB |
| One map | Survival Ascended | up to 30 | 24–32 GB |
| Cluster, 2–3 maps | Either | varies | 32–64 GB or VDS |
One network. Owned edge, scrubbed transit.
Traffic enters through redundant edges with DDoS scrubbing in the path, crosses a 10 Gbps core, and lands on our hardware in our Tier IV datacenter in Noida. Every plan gets the same path.
Frequently asked.
Straight answers.